Difference between revisions of "Attributes"
From Lantern Hill
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+ | Attributes represent a characters natural abilities physically, socially, and mentally. These represent their nature athleticism, their charm and social grace, and their powers of intellect and observation. Like in other systems, a characters attributes can and will have an impact on their IC experiences in the game, so be careful to properly portray your character with their stats. | ||
+ | <br><br> | ||
+ | Remember, a character who is frilly and soft will not have a strength of 4, while a character who is solid muscle will not have a dexterity of 4. Be realistic, be mature and if you need help contact staff! | ||
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: <li> '''Strength''': How strong a person is. Used for hand-to-hand damage, lifting, pushing, breaking things and like actions. | : <li> '''Strength''': How strong a person is. Used for hand-to-hand damage, lifting, pushing, breaking things and like actions. | ||
: <li> '''Dexterity''': The speed, quickness and agility of a person. Includes hand-eye coordination, reaction, reflexes, grace and accuracy. | : <li> '''Dexterity''': The speed, quickness and agility of a person. Includes hand-eye coordination, reaction, reflexes, grace and accuracy. |
Revision as of 23:42, 11 October 2013
Attributes represent a characters natural abilities physically, socially, and mentally. These represent their nature athleticism, their charm and social grace, and their powers of intellect and observation. Like in other systems, a characters attributes can and will have an impact on their IC experiences in the game, so be careful to properly portray your character with their stats.
Remember, a character who is frilly and soft will not have a strength of 4, while a character who is solid muscle will not have a dexterity of 4. Be realistic, be mature and if you need help contact staff!
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- Strength: How strong a person is. Used for hand-to-hand damage, lifting, pushing, breaking things and like actions.
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- Dexterity: The speed, quickness and agility of a person. Includes hand-eye coordination, reaction, reflexes, grace and accuracy.
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- Stamina: General health, resistance to pain, how long you can go without collapsing, how much pain you can take and resisting damage.
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- Charisma: A person's charm, grace, influence and ability to convince others to trust them. Using subtly to get what is desired.
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- Manipulation: Overtly trying to get what's desired, convince people to do as you say. Used to trick, fool, bluff and out-talk others.
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- Appearance: How good a person looks. Not necessarily physical beauty, but how interesting a person looks. Used for reactions.
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- Perception: A person's ability to notice things around them. It has many uses in understanding what's going on around you.
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- Intelligence: The memory and learning ability of someone. Also their quickness of mind, judgement and flexibility.
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- Wits: How quickly and correctly someone reacts to new situations, sharpness of mind, cleverness and capacity to understand problems.