Playing The Game

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For the most part Lantern Hill is a social themed game, however the idea of a social themed game is not just coffee house RP and TS. It's a game filled with plots, scheming and backstabbing. Characters actually get points for creating plots and interacting with others!


To be part of the game all one has to do is RP and play the character they have apped. If you apped a socially deceptive cheerleader bent on ruling the school, then go after those characters who stand in your way. Playing the obsessive school jock in love with a taken girl, let nothing stand in the way of getting her! You can achieve more by starting rumors, stealing from, misleading and corrupting those around you! Even the NPCs!

The most important rule for a game like this is OOC communication! Let others know whats up! Work out possible plots. Let RP take you where it may. This game is based on soap operas and TV series! If it happens in those, then it can happen here.

Using Traits
Traits are very easy to use in game. For the most party they are simply guidelines for you to play inside. If you take a trait that makes you clumsy, you are clumsy. Simple as that. Remember that Traits are elements of the character. Important elements, so they should be played up any opportunity you get. Also take into account the rating you gave it. If you find yourself trying to outdo someone, be it a social showdown or a fight in the hallway, the person with the highest rating in the most appropriate Trait takes it. If all else fails, ask for a Judge or ask an Admin.
Fights
Fight scenes rarely happen in soap operas, but teenagers will be teenagers, and they’ll insist on using violence to resolve issues instead of dialogue. (That’s okay: soap opera characters seldom use dialogue to resolve their issues, too. Instead, they use passive-aggressive tactics to “get back” at folks.)


Instead of talking your issues out with another character, you can choose to fight it out. Fight scenes require the players in question to RP the fight scene. If the two players cannot negotiate an ending (if their Traits are even), they +flip and the winner of the flip wins the fight.

Also See: Fan Mail