Qualities

From Lantern Hill
Revision as of 09:58, 25 October 2013 by Admin (Talk | contribs)

Jump to: navigation, search
  • Red : Restricted
  • Blue : Teen
  • Green : Adult
  • Psychological

    Flaws

  • Phobia
  • Type: Disadvantages
    Cost: 1-3pt
    You have an overpowering fear of something and will do everything in your power to retreat or avoid it.
    You must roll Courage at Diff 6 to remain in its presence.


  • Addiction
  • Type: Disadvantages
    Cost: 1-3pt
    You have a physical addiction. The higher the umber the higher the severity of the addition. This does not cover minor addictions like sugar, caffeine and nicotine. Will not approve pot as an addiction. If you are denied your substance for 48 hours you must roll Willpower(Diff 4) or you will enter withdrawals.
    1 - Easily found (Painkiller)
    2 - Alcoholism
    3 - Street Drugs.
  • Burned Out
  • Type: Disadvantages
    Cost: 1pt
    You've lost too much in your life and it's left you cynical and prone to anger when things don't work out. Despite your outlook, you haven't actually given up just yet.
  • Dark Secret
  • Type: Disadvantages
    Cost: 1pt
    You have a deep dark secret that is best left hidden. This secret should be somethin that runs the risk of surfacing on occasion. Be prepared to face the consequences of this ICly (never bad for RP). This is a secret that is much more important to the story than being gay or sleeping with your receptionist.
  • Intolerance
  • Type: Disadvantages
    Cost: 1pt
    You have an unreasonable dislike of something. This is not a trivial dislike, but a life altering hate. You suffer a +2 Diff to rolls involving involving this hate.
  • Naive
  • Type: Disadvantages
    Cost: 1pt
    You're a good person and are always the last to suspect wrongdoing or bad intentions in people.
  • Nightmares
  • Type: Disadvantages
    Cost: 1pt
    You experience nightmares when you sleep. Sometimes nightmares can cause a loss of 1 die to all attributes (consider it exhaustion).
  • Shy
  • Type: Disadvantages
    Cost: 1pt
    you are ill at ease when dealing with people and often try to avoid social situations because of this. Because of this you are at a Diff +1 on all social rolls with full attention drawn to you.
  • Soft-Hearted
    Type: Disadvantages
    Cost: 1pt
    You cannot stand seeing suffering in those around you. You cannot turn don the opportunity to help someone who needs you. This may make you a doormat to some people. You must roll at a +2 diff to refuse to help someone who needs you.
  • Speech Impediment
  • Type: Disadvantages
    Cost: 1pt
    You have a stammer or speech impediment. You face a +2 diff to social rolls to properly communicate when stressed.
  • Low Self-Esteem
  • Type: Disadvantages
    Cost: 2pt
    You lack any real self-confidence. You face a -2 diff in situations when you depnd on yourself and yourself alone to succeed. To ignore your low self-image you much roll Willpower.
  • Paranoid
  • Type: Disadvantages
    Cost: 2pt
    You actually believe that everyone is out to get you. You face a +1 diff to all social interactions involving trust of any kind.
  • Pack Mentality
  • Type: Disadvantages
    Cost: 2pt
    You follow the crowd almost religiously. It may be a burning desire to fit in or maybe you just lose yourself in the emotions of those around you, but you seldom think for yourself (or realize how bad some ideas are) when you're around your friends.
  • Short Fuse
  • Type: Disadvantages
    Cost: 2pt
    You're quick to anger and flying off the handle at the smallest thing. It doesn't take much to send you into a rage.
    This is a rolled Quality!
  • Flashbacks
  • Type: Disadvantages
    Cost: 3pt
    You experienced something so traumatic that to this day you still suffer flashbacks from it. This is not something as trivial as a scary movie or a scary bedtime story. Rather this is something that shook your life to its core, such as being severely injured or witnessing a death.
    You will need to provide a 'trigger' for this that explains when your flashbacks happen as well as fully explain, in detail, what it was that occurred.

    Merits

    None at this time

    Familial

    Flaws

  • Controlling Parents (3pt)
  • Wild Child (3pt)
  • Single Parent (4pt)
  • Neglectful Parents (4pt)
  • Bad Divorce (4pt)
  • Broken Home (4pt)
  • Dead Parents (4pt)
  • Ward Of The State (5pt)
  • Merits

  • Large Family (3pt)
  • American Dream (3pt)
  • Capable Parent (3pt)
  • Trust Fund (7pt)
  • Mental

    Flaws

  • Amnesia (2pt)
  • Confused (2pt)
  • Weak-Willed (3pt)
  • Absent-Minded (3pt)
  • Merits

  • Common Sense (1pt)
  • Lightning Calculator (1pt)
  • Eidetic Memory (2pt)
  • Prodigy (2pt)
  • Self-Confident (3pt)
  • Iron Will (5pt)
  • Awareness

  • Color Blindness (1pt)
  • Hard of Hearing (1pt)
  • Bad Sight (2pt)
  • Deaf (4pt)
  • Blind (6pt)
  • Aptitudes

    Flaws

  • Uneducated (5pt)
  • Merits

  • Ambidextrous (1pt)
  • Computer Aptitude (1pt)
  • Entrepreneur (1pt)
  • Mechanical Aptitude (1pt)
  • Pitiable (1pt)
  • Quick Learner (2pt)
  • Fast Learner (3pt)
  • Perfect Balance (3pt)
  • Songbird (3pt)
  • Society

    Duel

  • Street Rep (1-2pt)
  • Alternate Identity (5pt)
  • Merits

  • Black Market Ties (1-5pt)
  • Favors (1-5pt)
  • Influence (1-5pt)
  • Judicial Ties (2pt)
  • Media Ties (2pt)
  • Business Owner (2pt)
  • Refined (2pt)
  • Street Ties (2pt)
  • Corporate Ties (3pt)
  • Entertainment Ties (3pt)
  • Police Ties (3pt)
  • Political Ties (3pt)
  • Underworld Ties (3pt)(R/A)
  • Fame (5pt)
  • Mob (5pt)
  • Status (5pt)
  • Flaws

  • Criminal Record (2pt)
  • Required

  • Resources (Required)
  • This required advantage measures your character's (or families) material resources, both possessions and wealth. All characters (or their parents) are assumed to have a job or a source of income that is sufficient to cover their basic needs: Food, shelter and transportation. Dots in this advantage represent disposable income - wealth and assets that can be liquidated for more money in case of emergency. The number of dots indicates your character's general level of wealth.

    One dot suggests low disposable income: $500 a month and approximately $1,000 worth of assets.
    Two dots suggest moderate disposable income: $1,000 a month and approximately $5000 worth of assets.
    Three dots suggest significant disposable income: $2,000 a month and maybe $10,000 worth of assets.
    Four dots suggest substantial disposable income: $10,000 a month and $500,000 worth of assets.
    Five dots suggest significant wealth: $50,000 a month and as much as $5,000,000 worth of assets.

    Physical

    Flaw

  • Allergic (1-4pt)
  • Asthma (1pt)
  • Lazy (1pt)
  • Short (1pt)
  • Addiction (3pt)
  • Mute (4pt)
  • Paraplegic (6pt)
  • Merits

  • Catlike Balance (1pt)