Difference between revisions of "Cc/abilities"
From Lantern Hill
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− | Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5) | + | Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5). Some abilities may permit higher. These are noted in their file. Characters receive <u>'''22'''</u> points to distribute between their Abilities.<br> |
== General Abilities == | == General Abilities == |
Latest revision as of 18:02, 12 November 2013
Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5). Some abilities may permit higher. These are noted in their file. Characters receive 22 points to distribute between their Abilities.
General Abilities
- Acrobatics
- Acting
- Area Knowledge
- Art
- Athletics
- Brawl
- Carousing
- Computer
- Dancing
- Dodge
- Drive
- Empathy
- Etiquette
- Expression
- First Aid (Teen)
- Flirting (Teen)
- Gambling (Adult)
- Game Playing (Teen)
- Intimidation
- Investigation (Adult)
- Linguistics
- Music
- Performance
- Photography
- Research (Teen)
- Repair (Adult)
- Ride
- Seduction (Adult)
- Singing
- Stealth (Teen)
- Streetwise (Teen)
- Survival (Adult)
Special Abilities
- Animal Training (Teen)
- Bribery (Adult)
- Computer Hacking (Teen)
- Firearms
- Forgery
- Instruction (Teen)
- Journalism (Teen)
- Lip Reading
- Lockpicking
- Mechanic (Teen)
- Melee
- Pickpocket
- Repair (Teen)
- Sleight of Hand
- Streetwise (Adult)
- Survival (Teen)
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