Difference between revisions of "Cc/abilities"
From Lantern Hill
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− | Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5) (they may go as high as 10 outside of Creation.) Some abilities may permit higher. These are noted in their file.<br> | + | Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5) (they may go as high as 10 outside of Creation.) Some abilities may permit higher. These are noted in their file. Characters receive <u>'''22'''</u> points to distribute between their Abilities.<br> |
== General Abilities == | == General Abilities == |
Revision as of 08:04, 20 October 2013
Abilities represent knowledge and training gained through study and practice. Abilities are rated permitted between levels one (1) to five (5) (they may go as high as 10 outside of Creation.) Some abilities may permit higher. These are noted in their file. Characters receive 22 points to distribute between their Abilities.
General Abilities
- Acrobatics
- Acting
- Area Knowledge
- Art
- Athletics
- Brawl
- Carousing
- Computer
- Dancing
- Dodge
- Drive
- Empathy
- Etiquette
- Expression
- First Aid (Teen)
- Flirting (Teen)
- Gambling (Adult)
- Game Playing (Teen)
- Intimidation
- Investigation (Adult)
- Linguistics
- Music
- Performance
- Photography
- Research (Teen)
- Repair (Adult)
- Ride
- Seduction (Adult)
- Singing
- Stealth (Teen)
- Streetwise (Teen)
- Survival (Adult)
Special Abilities
- Animal Training (Teen)
- Bribery (Adult)
- Computer Hacking (Teen)
- Firearms
- Forgery
- Instruction (Teen)
- Journalism (Teen)
- Lip Reading
- Lockpicking
- Mechanic (Teen)
- Melee
- Pickpocket
- Repair (Teen)
- Sleight of Hand
- Streetwise (Adult)
- Survival (Teen)
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